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using | MR::EdgeId = Id<EdgeTag> |
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using | MR::UndirectedEdgeId = Id<UndirectedEdgeTag> |
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using | MR::FaceId = Id<FaceTag> |
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using | MR::VertId = Id<VertTag> |
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using | MR::PixelId = Id<PixelTag> |
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using | MR::VoxelId = Id<VoxelTag> |
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using | MR::RegionId = Id<RegionTag> |
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using | MR::ThreeVertIds = std::array<VertId, 3> |
| three vertex ids describing a triangle topology
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using | MR::Triangulation = Vector<ThreeVertIds, FaceId> |
| mapping from FaceId to a triple of vertex indices
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using | MR::EdgePath = std::vector<EdgeId> |
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using | MR::EdgeLoop = std::vector<EdgeId> |
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using | MR::FaceBitSet = TaggedBitSet<FaceTag> |
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using | MR::VertBitSet = TaggedBitSet<VertTag> |
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using | MR::EdgeBitSet = TaggedBitSet<EdgeTag> |
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using | MR::UndirectedEdgeBitSet = TaggedBitSet<UndirectedEdgeTag> |
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using | MR::PixelBitSet = TaggedBitSet<PixelTag> |
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using | MR::VoxelBitSet = TaggedBitSet<VoxelTag> |
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using | MR::SetBitIterator = SetBitIteratorT<BitSet> |
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using | MR::FaceSetBitIterator = SetBitIteratorT<FaceBitSet> |
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using | MR::VertSetBitIterator = SetBitIteratorT<VertBitSet> |
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using | MR::EdgeSetBitIterator = SetBitIteratorT<EdgeBitSet> |
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using | MR::UndirectedEdgeSetBitIterator = SetBitIteratorT<UndirectedEdgeBitSet> |
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using | MR::Vector2b = Vector2<bool> |
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using | MR::Vector2i = Vector2<int> |
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using | MR::Vector2ll = Vector2<long long> |
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using | MR::Vector2f = Vector2<float> |
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using | MR::Vector2d = Vector2<double> |
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using | MR::Vector3b = Vector3<bool> |
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using | MR::Vector3i = Vector3<int> |
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using | MR::Vector3ll = Vector3<long long> |
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using | MR::Vector3f = Vector3<float> |
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using | MR::Vector3d = Vector3<double> |
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using | MR::Vector4b = Vector4<bool> |
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using | MR::Vector4i = Vector4<int> |
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using | MR::Vector4ll = Vector4<long long> |
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using | MR::Vector4f = Vector4<float> |
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using | MR::Vector4d = Vector4<double> |
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using | MR::Matrix2b = Matrix2<bool> |
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using | MR::Matrix2i = Matrix2<int> |
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using | MR::Matrix2ll = Matrix2<long long> |
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using | MR::Matrix2f = Matrix2<float> |
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using | MR::Matrix2d = Matrix2<double> |
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using | MR::Matrix3b = Matrix3<bool> |
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using | MR::Matrix3i = Matrix3<int> |
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using | MR::Matrix3ll = Matrix3<long long> |
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using | MR::Matrix3f = Matrix3<float> |
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using | MR::Matrix3d = Matrix3<double> |
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using | MR::Matrix4b = Matrix4<bool> |
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using | MR::Matrix4i = Matrix4<int> |
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using | MR::Matrix4ll = Matrix4<long long> |
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using | MR::Matrix4f = Matrix4<float> |
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using | MR::Matrix4d = Matrix4<double> |
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using | MR::SymMatrix2b = SymMatrix2<bool> |
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using | MR::SymMatrix2i = SymMatrix2<int> |
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using | MR::SymMatrix2ll = SymMatrix2<long long> |
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using | MR::SymMatrix2f = SymMatrix2<float> |
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using | MR::SymMatrix2d = SymMatrix2<double> |
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using | MR::SymMatrix3b = SymMatrix3<bool> |
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using | MR::SymMatrix3i = SymMatrix3<int> |
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using | MR::SymMatrix3ll = SymMatrix3<long long> |
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using | MR::SymMatrix3f = SymMatrix3<float> |
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using | MR::SymMatrix3d = SymMatrix3<double> |
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using | MR::SymMatrix4b = SymMatrix4<bool> |
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using | MR::SymMatrix4i = SymMatrix4<int> |
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using | MR::SymMatrix4ll = SymMatrix4<long long> |
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using | MR::SymMatrix4f = SymMatrix4<float> |
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using | MR::SymMatrix4d = SymMatrix4<double> |
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template<typename T > |
using | MR::AffineXf2 = AffineXf<Vector2<T>> |
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using | MR::AffineXf2f = AffineXf2<float> |
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using | MR::AffineXf2d = AffineXf2<double> |
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template<typename T > |
using | MR::AffineXf3 = AffineXf<Vector3<T>> |
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using | MR::AffineXf3f = AffineXf3<float> |
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using | MR::AffineXf3d = AffineXf3<double> |
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template<typename T > |
using | MR::Sphere2 = Sphere<Vector2<T>> |
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using | MR::Sphere2f = Sphere2<float> |
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using | MR::Sphere2d = Sphere2<double> |
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template<typename T > |
using | MR::Sphere3 = Sphere<Vector3<T>> |
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using | MR::Sphere3f = Sphere3<float> |
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using | MR::Sphere3d = Sphere3<double> |
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template<typename T > |
using | MR::Line2 = Line<Vector2<T>> |
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using | MR::Line2f = Line2<float> |
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using | MR::Line2d = Line2<double> |
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template<typename T > |
using | MR::Line3 = Line<Vector3<T>> |
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using | MR::Line3f = Line3<float> |
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using | MR::Line3d = Line3<double> |
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template<typename T > |
using | MR::LineSegm2 = LineSegm<Vector2<T>> |
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using | MR::LineSegm2f = LineSegm2<float> |
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using | MR::LineSegm2d = LineSegm2<double> |
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template<typename T > |
using | MR::LineSegm3 = LineSegm<Vector3<T>> |
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using | MR::LineSegm3f = LineSegm3<float> |
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using | MR::LineSegm3d = LineSegm3<double> |
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using | MR::Cylinder3f = Cylinder3<float> |
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using | MR::Cylinder3d = Cylinder3<double> |
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using | MR::Cone3f = Cone3<float> |
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using | MR::Cone3d = Cone3<double> |
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template<typename V > |
using | MR::Contour = std::vector<V> |
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template<typename T > |
using | MR::Contour2 = Contour<Vector2<T>> |
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template<typename T > |
using | MR::Contour3 = Contour<Vector3<T>> |
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using | MR::Contour2d = Contour2<double> |
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using | MR::Contour2f = Contour2<float> |
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using | MR::Contour3d = Contour3<double> |
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using | MR::Contour3f = Contour3<float> |
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template<typename V > |
using | MR::Contours = std::vector<Contour<V>> |
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template<typename T > |
using | MR::Contours2 = Contours<Vector2<T>> |
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template<typename T > |
using | MR::Contours3 = Contours<Vector3<T>> |
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using | MR::Contours2d = Contours2<double> |
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using | MR::Contours2f = Contours2<float> |
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using | MR::Contours3d = Contours3<double> |
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using | MR::Contours3f = Contours3<float> |
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using | MR::Plane3f = Plane3<float> |
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using | MR::Plane3d = Plane3<double> |
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template<typename T > |
using | MR::Box2 = Box<Vector2<T>> |
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using | MR::Box2i = Box2<int> |
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using | MR::Box2ll = Box2<long long> |
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using | MR::Box2f = Box2<float> |
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using | MR::Box2d = Box2<double> |
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template<typename T > |
using | MR::Box3 = Box<Vector3<T>> |
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using | MR::Box3i = Box3<int> |
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using | MR::Box3ll = Box3<long long> |
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using | MR::Box3f = Box3<float> |
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using | MR::Box3d = Box3<double> |
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template<typename T > |
using | MR::QuadraticForm2 = QuadraticForm<Vector2<T>> |
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using | MR::QuadraticForm2f = QuadraticForm2<float> |
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using | MR::QuadraticForm2d = QuadraticForm2<double> |
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template<typename T > |
using | MR::QuadraticForm3 = QuadraticForm<Vector3<T>> |
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using | MR::QuadraticForm3f = QuadraticForm3<float> |
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using | MR::QuadraticForm3d = QuadraticForm3<double> |
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using | MR::Quaternionf = Quaternion<float> |
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using | MR::Quaterniond = Quaternion<double> |
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template<typename T > |
using | MR::Triangle3 = std::array<Vector3<T>, 3> |
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using | MR::Triangle3i = Triangle3<int> |
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using | MR::Triangle3f = Triangle3<float> |
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using | MR::Triangle3d = Triangle3<double> |
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using | MR::SegmPointf = SegmPoint<float> |
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using | MR::SegmPointd = SegmPoint<double> |
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using | MR::MeshEdgePoint = EdgePoint |
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using | MR::SurfacePath = std::vector<MeshEdgePoint> |
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using | MR::SurfacePaths = std::vector<SurfacePath> |
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using | MR::IsoLine = SurfacePath |
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using | MR::IsoLines = SurfacePaths |
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using | MR::PlaneSection = SurfacePath |
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using | MR::PlaneSections = SurfacePaths |
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using | MR::TriPointf = TriPoint<float> |
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using | MR::TriPointd = TriPoint<double> |
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using | MR::UVCoord = Vector2f |
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using | MR::FaceMap = Vector<FaceId, FaceId> |
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using | MR::VertMap = Vector<VertId, VertId> |
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using | MR::EdgeMap = Vector<EdgeId, EdgeId> |
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using | MR::UndirectedEdgeMap = Vector<UndirectedEdgeId, UndirectedEdgeId> |
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using | MR::WholeEdgeMap = Vector<EdgeId, UndirectedEdgeId> |
| mapping of whole edges: map[e]->f, map[e.sym()]->f.sym(), where only map[e] for even edges is stored
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using | MR::UndirectedEdge2RegionMap = Vector<RegionId, UndirectedEdgeId> |
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using | MR::Face2RegionMap = Vector<RegionId, FaceId> |
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using | MR::Vert2RegionMap = Vector<RegionId, VertId> |
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using | MR::VertCoords = Vector<Vector3f, VertId> |
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using | MR::VertNormals = Vector<Vector3f, VertId> |
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using | MR::VertUVCoords = Vector<UVCoord, VertId> |
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using | MR::FaceNormals = Vector<Vector3f, FaceId> |
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using | MR::VertColors = Vector<Color, VertId> |
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using | MR::FaceColors = Vector<Color, FaceId> |
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using | MR::EdgeColors = Vector<Color, EdgeId> |
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using | MR::UndirectedEdgeColors = Vector<Color, UndirectedEdgeId> |
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using | MR::VertScalars = Vector<float, VertId> |
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using | MR::FaceScalars = Vector<float, FaceId> |
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using | MR::EdgeScalars = Vector<float, EdgeId> |
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using | MR::UndirectedEdgeScalars = Vector<float, UndirectedEdgeId> |
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using | MR::VertPredicate = std::function<bool( VertId )> |
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using | MR::FacePredicate = std::function<bool( FaceId )> |
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using | MR::EdgePredicate = std::function<bool( EdgeId )> |
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using | MR::UndirectedEdgePredicate = std::function<bool( UndirectedEdgeId )> |
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using | MR::VertMetric = std::function<float( VertId )> |
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using | MR::FaceMetric = std::function<float( FaceId )> |
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using | MR::EdgeMetric = std::function<float( EdgeId )> |
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using | MR::UndirectedEdgeMetric = std::function<float( UndirectedEdgeId )> |
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using | MR::FaceBMap = BMap<FaceId, FaceId> |
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using | MR::VertBMap = BMap<VertId, VertId> |
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using | MR::EdgeBMap = BMap<EdgeId, EdgeId> |
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using | MR::UndirectedEdgeBMap = BMap<UndirectedEdgeId, UndirectedEdgeId> |
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using | MR::WholeEdgeBMap = BMap<EdgeId, UndirectedEdgeId> |
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template<typename T , typename Hash = phmap::priv::hash_default_hash<T>, typename Eq = phmap::priv::hash_default_eq<T>> |
using | MR::HashSet = phmap::flat_hash_set<T, Hash, Eq> |
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template<typename T , typename Hash = phmap::priv::hash_default_hash<T>, typename Eq = phmap::priv::hash_default_eq<T>> |
using | MR::ParallelHashSet = phmap::parallel_flat_hash_set<T, Hash, Eq> |
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using | MR::FaceHashSet = HashSet<FaceId> |
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using | MR::VertHashSet = HashSet<VertId> |
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using | MR::EdgeHashSet = HashSet<EdgeId> |
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template<typename K , typename V , typename Hash = phmap::priv::hash_default_hash<K>, typename Eq = phmap::priv::hash_default_eq<K>> |
using | MR::HashMap = phmap::flat_hash_map<K, V, Hash, Eq> |
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template<typename K , typename V , typename Hash = phmap::priv::hash_default_hash<K>, typename Eq = phmap::priv::hash_default_eq<K>> |
using | MR::ParallelHashMap = phmap::parallel_flat_hash_map<K, V, Hash, Eq> |
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using | MR::FaceHashMap = HashMap<FaceId, FaceId> |
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using | MR::VertHashMap = HashMap<VertId, VertId> |
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using | MR::EdgeHashMap = HashMap<EdgeId, EdgeId> |
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using | MR::UndirectedEdgeHashMap = HashMap<UndirectedEdgeId, UndirectedEdgeId> |
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using | MR::WholeEdgeHashMap = HashMap<UndirectedEdgeId, EdgeId> |
| mapping of whole edges: map[e]->f, map[e.sym()]->f.sym(), where only map[e] for even edges is stored
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using | MR::Polyline2 = Polyline<Vector2f> |
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using | MR::Polyline3 = Polyline<Vector3f> |
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using | MR::AABBTreePolyline2 = AABBTreePolyline<Vector2f> |
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using | MR::AABBTreePolyline3 = AABBTreePolyline<Vector3f> |
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using | MR::PolylineProjectionResult2 = PolylineProjectionResult<Vector2f> |
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using | MR::PolylineProjectionResult3 = PolylineProjectionResult<Vector3f> |
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using | MR::Polyline2ProjectionWithOffsetResult = PolylineProjectionWithOffsetResult<Vector2f> |
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using | MR::PolylineProjectionWithOffsetResult3 = PolylineProjectionWithOffsetResult<Vector3f> |
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using | MR::GcodeSource = std::vector<std::string> |
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using | MR::SimpleVolume = VoxelsVolume<std::vector<float>> |
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using | MR::SimpleVolumeU16 = VoxelsVolume<std::vector<uint16_t>> |
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template<typename T > |
using | MR::VoxelValueGetter = std::function<T ( const Vector3i& )> |
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using | MR::FunctionVolume = VoxelsVolume<VoxelValueGetter<float>> |
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using | MR::FunctionVolumeU8 = VoxelsVolume<VoxelValueGetter<uint8_t>> |
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using | MR::FloatGrid = std::shared_ptr<OpenVdbFloatGrid> |
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using | MR::VdbVolume = VoxelsVolume<FloatGrid> |
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using | MR::VertColorMapAggregator = ColorMapAggregator<VertTag> |
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using | MR::UndirEdgeColorMapAggregator = ColorMapAggregator<UndirectedEdgeTag> |
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using | MR::FaceColorMapAggregator = ColorMapAggregator<FaceTag> |
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using | MR::GraphVertId = Id<GraphVertTag> |
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using | MR::GraphEdgeId = Id<GraphEdgeTag> |
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using | MR::GraphVertBitSet = TaggedBitSet<GraphVertTag> |
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using | MR::GraphEdgeBitSet = TaggedBitSet<GraphEdgeTag> |
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typedef std::function< bool(float)> | MR::ProgressCallback |
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